Corneroids blockset XML file structure
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Data |
Type |
Min : Max values |
Description |
Comment
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<?xml version="1.0" encoding="utf-8"?>
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<itemset version="#">
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<name>X</name> |
String |
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Blockset name, visible in the game menu |
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<author>X</author> |
String |
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Author name, visible in the game menu |
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<key>X</key> |
String |
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? |
Probably used to specify the blockset in the game code.
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<defaultItems>
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<item itemId="#" /> |
Integer |
? : ? |
Specifies the item as default item available to the player at spawn.
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</defaultItems>
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<textures>
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<blockTexture>
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<name>X</name> |
String |
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Name of block textures |
Usage unknown
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<key>X</key> |
String |
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? |
Probably used to specify the blockset in the game code.
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</blockTexture>
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<spriteTexture>
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<name>X</name> |
String |
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Name of sprite textures |
Usage unknown
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<key>X</key> |
String |
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? |
Probably used to specify the blockset in the game code.
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</spriteTexture>
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</defaultItems>
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</textures>
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<blocks>
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<armors>
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<armor itemId="#" blockId="#"> |
Integer |
? : ? and ? : 255 |
An unique item ID and block ID. |
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<color r="#" g="#" b="#" /> |
Integer |
0 : 255 |
RGB color of the destruction particle. |
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<description></description> |
String |
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Field unused |
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<maxStackSize>#</maxStackSize> |
Integer |
1 : 34463 |
Maximum amount of blocks in one stack |
Larger values can be used, but they reset to 34463.
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<modelDepth>#</modelDepth> |
Integer |
? : ? |
? |
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</armors>
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</blocks>
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</itemset>
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