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CorneroidsEdit

Corneroids blockset XML file structure
Data Type Min : Max values Description Comment
<?xml version="1.0" encoding="utf-8"?>
<itemset version="#">
<name>X</name> String Blockset name, visible in the game menu
<author>X</author> String Author name, visible in the game menu
<key>X</key> String  ? Probably used to specify the blockset in the game code.
<defaultItems>
<item itemId="#" /> Integer  ? : ? Specifies the item as default item available to the player at spawn.
</defaultItems>
<textures>
<blockTexture>
<name>X</name> String Name of block textures Usage unknown
<key>X</key> String  ? Probably used to specify the blockset in the game code.
</blockTexture>
<spriteTexture>
<name>X</name> String Name of sprite textures Usage unknown
<key>X</key> String  ? Probably used to specify the blockset in the game code.
</spriteTexture>
</defaultItems>
</textures>
<blocks>
<armors>
<armor itemId="#" blockId="#"> Integer  ? : ? and ? : 255 An unique item ID and block ID.
<color r="#" g="#" b="#" /> Integer 0 : 255 RGB color of the destruction particle.
<description></description> String Field unused
<maxStackSize>#</maxStackSize> Integer 1 : 34463 Maximum amount of blocks in one stack Larger values can be used, but they reset to 34463.
<modelDepth>#</modelDepth> Integer  ? : ?  ?
</armors>
</blocks>
</itemset>

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